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Mysterious WebGL error

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I tried to build an empty project in WebGL and got this error: Exception: Unity.IL2CPP.Building.BuilderFailedException: No mapping for the Unicode character exists in the target multi-byte code page. ERROR:root:Failed to run llvm optimizations: It seems that this error gets thrown when there's a non-latin characters in your project path or windows username according to some related threads on the internet. But I'm still getting this error even when my path and username are written in English only... Has anybody faced a similar issue?

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