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Differences in Unity WebGL builds 2018.4->2020.3

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Where I can find described differences between old(2018.4) webgl builds and new ones(2020.3)? In old version I can find files: Build TemplateData index.html ./Build: UnityLoader.js webgl_test_2018.json webgl_test_2018.wasm.framework.unityweb webgl_test_2018.data.unityweb webgl_test_2018.wasm.code.unityweb webgl_test_2018.wasm.symbols.unityweb ./TemplateData: UnityProgress.js progressEmpty.Dark.png progressFull.Light.png style.css favicon.ico progressEmpty.Light.png progressLogo.Dark.png webgl-logo.png fullscreen.png progressFull.Dark.png progressLogo.Light.png And in new one it looks like this: Build TemplateData index.html ./Build: webgl_test.data webgl_test.framework.js webgl_test.loader.js webgl_test.symbols.json webgl_test.wasm ./TemplateData: favicon.ico progress-bar-empty-light.png style.css webgl-logo.png fullscreen-button.png progress-bar-full-dark.png unity-logo-dark.png progress-bar-empty-dark.png progress-bar-full-light.png unity-logo-light.png Is this described in update where the changes happened?

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