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Instantiate Prefab Problem

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In my project, I parse vector3 coordinate data to create building elements like walls and doors in the runtime. It works on Unity editor however the WebGL build doesn't instantiate the objects. I was using a text file for the coordinate data thinking that might be the problem but the problem continues when the data is parsed through a string. At this point I don't know what I'm missing, what might possibly cause this issue?

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