Whenever I try to run a WebGL production (compressed) build of my application from any browser, I always get this error thrown from the onload handler for the AJAX request in the DecompressAndLoadFile function in UnityLoader.js:
**Uncaught ReferenceError: pako is not defined**.
I can't seem to find any documentation that indicates that I need to include anything else to my host page to get this to work. What am I missing?
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