Hello,
I am trying to build my asset bundle in WebGL but i am encountering the error messages below when i test my asset bundle on my web server.
1. Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle
2. InvalidOperationException: Received no data in response at UnityEngine.Networking.DownloadHandler.GetCheckedDownloader[T] (UnityEngine.Networking.UnityWebRequest www) [0x00000] in<00000000000000000000000000000000>:0
3. (Filename: currently not available on il2cpp Line: -1)
4. Refused to get unsafe header "ETag"
5. The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 19 (Filename: Line: 1348)
Mention below are the steps i have taken
1. switch Platform from PC, MAC & Linux Standalone to WebGL
2. delete existing asset bundles from ..\source\UnityBuildPipeline\AssetBundles
3. delete old prefabs and created new ones
4. build asset bundles in Unity > Assets > Build AssetBundles
Any idea if there is something i may have missed out?
I am trying to build my asset bundle in WebGL but i am encountering the error messages below when i test my asset bundle on my web server.
1. Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle
2. InvalidOperationException: Received no data in response at UnityEngine.Networking.DownloadHandler.GetCheckedDownloader[T] (UnityEngine.Networking.UnityWebRequest www) [0x00000] in<00000000000000000000000000000000>:0
3. (Filename: currently not available on il2cpp Line: -1)
4. Refused to get unsafe header "ETag"
5. The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 19 (Filename: Line: 1348)
Mention below are the steps i have taken
1. switch Platform from PC, MAC & Linux Standalone to WebGL
2. delete existing asset bundles from ..\source\UnityBuildPipeline\AssetBundles
3. delete old prefabs and created new ones
4. build asset bundles in Unity > Assets > Build AssetBundles
Any idea if there is something i may have missed out?