I have Unity 2019.3.1, with probuilder tools installed. I have a very basic mesh of some desert islands with Polybrush texture blend shaders on it. They work perfectly in Unity Editor, and when exported to webgl, it also works in Edge browser
But in the exported webgl in Chrome, the polybrushed pobjects are not rendered and the background just shows through. Has anyone encountered this?![alt text][1]
[1]: /storage/temp/152837-error.jpg
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