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Loosing weight in WebGL build

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I need to understand better what kind of stuff the Unity compiler puts into my webgl build, so that I can make sure to remove any redundant references that might trick the linker to include stuff I do not actually need. I often see my build explode in growth even when I just do minor modifications, but without any kind of feedback what is included or not I am basically blind. Is there a way to inspect what is in the generated .unityweb files? Or any other way to know what's going on?

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