I'm trying to use the [websocket package][1] unity provides from the asset store to connect to my server from WebGL, but for some reason I cannot receive messages; only send them when testing in the browers , but works fine in the editor. I've found the reason it works in the editor is because in all other platforms except WebGL, it uses websocket-sharp.dll, and in WebGL it replaces the dll for a [jslib][2].
The client [WebSocket wrapper][3]
The client [echo script][4]
The [server code][5]
Any help appreciated, thanks!
[1]: https://www.assetstore.unity3d.com/en/#!/content/38367
[2]: https://gist.github.com/nug700/697a1ec4e0d4183847bf
[3]: https://gist.github.com/nug700/72c15f62b2a7accbfc3f
[4]: https://gist.github.com/nug700/0b217d43077918ba6ae6
[5]: https://gist.github.com/nug700/756ec4f370d7a84cd004
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