Hello dear community,
I am a casual programmer and I'm concerned about whether my multiplayer WebGL projects will be able to function on OpenShift servers, and how. In this project, I want clients to be able to start their own server from the game window, and for it to show up in hub list for other players to join it across the internet.
Here is where I will host it (I used Do-it-Yourself cartridge to upload Assets Example): http://webgl-lab001.rhcloud.com/
![alt text][1]
I probably don't know much about how servers and stacks like XAMPP work, but I know a general idea of how the information is going to be transferred. (If possible, I would want Node.js information managing method.)
Anyone familiar with OpenShift or not, is welcome to suggest. I hope to get useful feedback.
Thank you!
[1]: /storage/temp/57764-capture.png
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