My game works perfectly fine from within the Unity editor, but as soon as I upload the WebGL build to my website, everything works until I click the leaderboard button which contains the Unitywebrequest. I have been working on this for awhile, trying to understand. Thank you in advance.
Here's the script:
IEnumerator GetScores()
{
using (UnityWebRequest www = UnityWebRequest.Get(webURL + publicCode + "/quote"))
{
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
string results = www.downloadHandler.text;
string[] splitResults = results.Split(new char[] { ',', '\n' }); //Contains lots of "Joshua16" "16" "0" "" "1/24/2019 10:26:08 PM"
string[] TenNames = new string[10];
string[] TenScores = new string[10];
for (int j = 0; j < 50; j++)
{
if (j == 0 || j == 5 || j == 10 || j == 15 || j == 20 || j == 25 || j == 30 || j == 35 || j == 40 || j == 45)
{
splitResults[j] = splitResults[j].Trim('\"');
TenNames[j / 5] = splitResults[j];
}
if ((j == 1 || j == 6 || j == 11 || j == 16 || j == 21 || j == 26 || j == 31 || j == 36 || j == 41 || j == 46))
{
splitResults[j] = splitResults[j].Trim('\"');
TenScores[j / 5] = splitResults[j];
}
}
OneName.text = TenNames[0];
OneScore.text = TenScores[0];
TwoName.text = TenNames[1];
TwoScore.text = TenScores[1];
ThreeName.text = TenNames[2];
ThreeScore.text = TenScores[2];
FourName.text = TenNames[3];
FourScore.text = TenScores[3];
FiveName.text = TenNames[4];
FiveScore.text = TenScores[4];
SixName.text = TenNames[5];
SixScore.text = TenScores[5];
SevenName.text = TenNames[6];
SevenScore.text = TenScores[6];
EightName.text = TenNames[7];
EightScore.text = TenScores[7];
NineName.text = TenNames[8];
NineScore.text = TenScores[8];
TenName.text = TenNames[9];
TenScore.text = TenScores[9];
}
}
}
public void getScores()
{
StartCoroutine(GetScores());
}
IEnumerator PostScores()
{
using (UnityWebRequest www = UnityWebRequest.Get(webURL + privateCode + "/add/" + UnityWebRequest.EscapeURL(nameField.text) + "/" + PlayerPrefs.GetFloat("currentHighScore")))
{
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
Debug.Log("Form Upload Complete!");
}
}
getScores();
}
public void postScores()
{
StartCoroutine(PostScores());
}
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