Whenever I build my game for WebGL it gives these errors and creates no files.
Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Brad\Documents\Squared Off\Assets\..\Temp\emcc_arguments.resp"
stdout:
stderr:WARNING:root:C:\Users\Brad\Documents\Squared Off\Temp\StagingArea\Data\Native\build.bc is not valid LLVM bitcodeERROR:root:no input filesnote that input files without a known suffix are ignored, make sure your input files end with one of: ('.c', '.C', '.i', '.cpp', '.cxx', '.cc', '.c++', '.CPP', '.CXX', '.CC', '.C++', '.ii', '.m', '.mi', '.mm', '.mii', '/dev/null', '.bc', '.o', '.obj', '.lo', '.dylib', '.so', '.a', '.ll', '.h', '.hxx', '.hpp', '.hh', '.H', '.HXX', '.HPP', '.HH')
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error #2
Exception: Failed building WebGL Player.
UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:432)
UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:481)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:953)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Also, this warning before it.
Library\PackageCache\com.unity.analytics@3.2.2\DataPrivacy\DataPrivacyButton.cs(28,13): warning CS0618: 'Application.ExternalEval(string)' is obsolete: 'Application.ExternalEval is deprecated. See https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html for alternatives.'
Any help is appreciated.
EDIT: Development Build seems to work
EDIT 2: Downloading Node.js might have fixed it? It works now.
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