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Does SerializeField and System.Serializable affect build performance?

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I'm using System.Serializable and SerializeField a lot in order to see the data inside my fields to make my work easy. Should i remove them when building?

I'm building for WebGL if this information is needed. By "build performance" I mean the built product (the WebGL page in my case) that will used by the end user.

I saw [this][1] and got more confused. Don't know if it's related to what i asked though. [1]: https://blogs.unity3d.com/cn/2014/06/24/serialization-in-unity/

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