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Application.streamingAssetsPath not working with WebGL build

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I want to load a XML files from a folder in the StreamingAssets. I have put them there becouse they were not included in the build. So far I have been using this: System.IO.DirectoryInfo dir = new System.IO.DirectoryInfo(Application.streamingAssetsPath + "/Levels/level" + levelNumber); That works fine in the editor as it gives me this: C:/Users/name/Desktop/projectname/projectfolder/Assets/StreamingAssets/Levels/level1 But as soon as I try to build the game to WebGL it can't find the files in the directory and I get this Exception: `DirectoryNotFoundException: Directory 'file:/C:/Users/name/Desktop/Projectname/Builds/WebGLV(0.0.8)/StreamingAssets/Levels/level1' not found.` The files are located in: `C:/Users/name/Desktop/Projectname/Builds/WebGLV(0.0.8)/StreamingAssets/Levels/level1` So you can tell if gets the wrong path due the the addage of `file:` **I would like to know why it puts `file:/` at the beginning. And if someone knows, how to fix this.**

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