I've been trying to put a WebGL build on itch.io and I've been getting the following errors:
Uncaught abort(-1) at Error
at jsStackTrace(BUILD.asm.framework.unityweb:2:27460)
at StackTrace(BUILD.asm.framework.unityweb:2:27631)
at abort (BUILD.asm.framework.unityweb:4:33405)
at _Z32RegisterAllStrippedIntervalAllsv (BUILD.asm.framework.unityweb:2:654991)
at xjd (BUILD.asm.code.unityweb:10:462373)
at zZc (BUILD.asm.code.unityweb:11:394511)
at callMain [Object.callMain] (BUILD.asm.framework.unityweb:4:37185)
at doRun (BUILD.asm.framework.unityweb:4:32491)
at run (BUILD.asm.framework.unityweb:4:32659)
at runCaller(BUILD.asm.framework.unityweb:4:31287)
at removeRunDependency [Object.remove.RunDependency] (BUILD.asm.framework.unityweb:2:34426)
At blob:https://v6p9d9t4.ssl.hwcdn.net/3da52641-6cea-475d-a724-32f6b40c35cb:2:364
at doCallBack(BUILD.asm.framework.unityweb:2:167666)
at done (BUILD.asm.framework.unityweb2:167804)
at reconcile [Object.reconcile] (BUILD.asm.framework.unityweb:2:150553)
at blob:https://v6p9d9t4.ssl.hwcdn.net/3da52641-6cea-475d-a724-32f6b40c35cb:2:146553
I'm currently running Unity 2017.3.0f3. I've tried rebuilding and checking the build settings several times only to get the same errors. I'm not used to building for WebGL and the solutions that I have found in the forums so far haven't worked for me on my end.
↧