I think this is a complex question, but I want to encourage the discussion about the Unity WebGL development and it's weaknesses at the moment. For me a huge problem is the high loading (initialization) time and the bad performance of Unity WebGL.
At the moment I'm forced switching PlayCanvas cause this factors are unreasonable for my clients. But why performs PlayCanvas that much much better, how can Unity WebGL get up to the same level and till when is this possible?
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