Hi,
I am looking into the WebGL build option and built the Roll-a-ball game from the [tutorial][1], and everything works in Chrome, ![screenshot][2] Firefox and Opera, but the I cannot get the lighting right in Safari. ![screenshot][3]
The lighting in both [AngryBots][4] and [DeadTrigger2][5] seem okay in Safari.
I have tried a number of different lights: Spot, Directional and Point, realtime and baked, but cannot seem to find a light source and settings combination that work.
Any idea how it was done in AngryBots and DeadTrigger?
Thanks
[1]: https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial
[2]: /storage/temp/53882-screen-shot-2015-09-08-at-220015.png
[3]: /storage/temp/53883-screen-shot-2015-09-08-at-220344.png
[4]: http://beta.unity3d.com/jonas/AngryBots/
[5]: http://beta.unity3d.com/jonas/DT2/
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