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WebGL Build and Lighting

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Hi, I am looking into the WebGL build option and built the Roll-a-ball game from the [tutorial][1], and everything works in Chrome, ![screenshot][2] Firefox and Opera, but the I cannot get the lighting right in Safari. ![screenshot][3] The lighting in both [AngryBots][4] and [DeadTrigger2][5] seem okay in Safari. I have tried a number of different lights: Spot, Directional and Point, realtime and baked, but cannot seem to find a light source and settings combination that work. Any idea how it was done in AngryBots and DeadTrigger? Thanks [1]: https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial [2]: /storage/temp/53882-screen-shot-2015-09-08-at-220015.png [3]: /storage/temp/53883-screen-shot-2015-09-08-at-220344.png [4]: http://beta.unity3d.com/jonas/AngryBots/ [5]: http://beta.unity3d.com/jonas/DT2/

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